To define an Interior material
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  Povanim  for  Blender 
jean-michel soler 2002 - 2004
vide


 
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   To define an Interior material (under construction)




matfontfamily.inc

/-----------------------------
// list of potential bump_map
//-----------------------------
//-------------------------------
//List of potential uvmapped pict
//------------------------------
// end of picts list 

#declare Grey_pig=pigment{color rgb <0.8,0.8,0.8> }

#declare Grey_fsh=finish {
  ambient 0.1
  diffuse 0.8
  specular 0.325 roughness 0.0288912442677
}

#declare Grey_nor= normal {bumps 0.0}

#declare INTGrey=0; // basculer sur 1 pour activer le calculd d'interior
#declare Grey_int= interior { /*vide : demande par user */ }

#declare Grey_001_pig=pigment{color rgb <0.945,0.0,0.0> }

#declare Grey_001_fsh=finish {
  ambient 0.1
  diffuse 0.8
  specular 0.325 roughness 0.0288912442677
}

#declare Grey_001_nor= normal {bumps 0.0}

#declare INTGrey_001=0;
#declare Grey_001_int= interior { /*vide : demande par user */ }

 

meshfontfamily.inc

 
 
//povray beta version 3.5
// Povanim export from : fontfamily , Meshes 
 

#include "matfontfamily.inc"
 
 

//Mesh number: 1
#declare Plane1 = mesh2 {
                      vertex_vectors{ #include "fontfamilyPlane1verts.inc"}
                      normal_vectors{ #include "fontfamilyPlane1norm.inc"}
                      texture_list{ #include "fontfamilyPlane1text_list.inc"}
                      face_indices{ #include "fontfamilyPlane1faces.inc"}
                      normal_indices{ #include "fontfamilyPlane1nindice.inc"}
}

object{ Plane1 
    hollow
    #if (INTGrey) 
   interior{ Grey_int}
   #end
   #if (INTGrey_001) 
   interior{ Grey_001_int}
   #end

   scale<2.60929593943,2.60929587773,2.60929592654> 
   rotate<22.8849388271,-17.4234644594,35.3509018994> 
   translate<0.0,0.0,0.0> 
}
 



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