Main introduction
  Povanim   for  Blender
jean-michel soler 2002 - 2004


Old versions
versions made for la bf-blender/cvs 2.33
Caution ! very important !  Read this before trying to render under povray
- Povanim is an export script project (to discover what are python script)  for "mesh" objects, particularly oriented to regular users of :
renderers .

(Download the script)

It allows: 

    -  full power of povray using a  ".ini" file instead of the ".pov"  : file structures are clearer (you can modify the camera file, for instance, without editing 2 megaoctets of vertex data)  and the data use less space on disk.
    -   to preserve some data like localisation, rotation and size, whereas other scripts only export matrixes...or nothing at all.

  -   take into account the modifications made by animation tools  such as:
  • Armature 
  • Relative Vertex Keys
  • Lattice
  • Vertex Parenting works too
      These 4 possibilities above mentioned are exclusively reserved to Blender 2.23 and later.  So Povanim can not be used with another older  version of this software.
   -  to export the vertex colors assigned with the Blender vertex painting tool blender with uvmapping texture or not
   -  to choose the type of exportation :
  • Povray
  • MegaPov 0.7 or 1.0 or 1.1
  • MlPov
  • Pov-sub
   - to avoid having to install the full python language on the workstation because Povanim works with the python library delivered with Blender.  
   - to work under:
  •  Linux without having to adjust the script  (in fact under all posix compatible systems: unix and irix included, but not tested)
  • Windows  (win95/98/nt/2000/xp)  .
  • Macintosh Os X 10 with Megapov 1.0
- to detect several errors of camera or version, and to notify them returning an error message in the console.  <>- uvmapping , available from the 10d version, and without any restriction.Technically each face could have a different mapped picture.
- selective exportation of every exportable elements(camera, mesh,lights, etc.)
- layers selection, and full management of the "lightsgroups
- definition of additional effects as "normals" particularly
- choice of the structure of the materials definitions in povray, 
- graphic interface
- controlling animations separeted from the camera,  materials and lighting, ...
- the format of the file : either a group of files equiped ith macros which import data from a text file, or a group of  #include files. 
- transparency (several methods), ambient, diffuse, specs and brilliance effects, enhanced uvmapping  and objects multimapping, ior management, photons tracing...
- Launching of the external render   directly from the graphic interface if the
Adjustement of the global intensity of light

- Auto-bump mapping from uvmapped pictures. 

(and more... this list was not uppdated since 2002.)
For official version bf-blender2.33
The current form of Povanim is a function library. This library is compiled and must be called by a   "launching" script. These two files are in the archive/record that can be downloaded at this address:

<>Note that the present working version is downloadable but that certain functions like the ones of the materials developement interface are not fully usable ; just some parts of it like the "normals" will be exported ; a starting of explanation concerning their use is on the page:
"material design" 
(If you still haven't got Publisher, do not hesitate to download a free version at this address: )

For future version CVS bf-blender2.33: 
There is an experimental version of Blender which makes enough significant .  In this case it is necessary to use the following files. 

If there is still the version using python 2.2
If there is still the version using python 2.3

Old version,
For the amateurs who have a Blender Publisher 2.23 version, here is a version of Povanim adjusted to this python API of the software :
Povanim pour Blender
Be carefull ! 
The compiled files of the 2.25, the 2.26/2.27 and 2.28/2.3x are different one from the other: 
Download :
Download :

These two versions 2.25 et 2.26/227 are no more longer followed and developped .  A gallery of the current possibilities of Povanim228 is on this page.



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