- Povanim
is an export script project (to
discover what are python script) for "mesh" objects,
particularly
oriented to regular users of :
renderers
.
(Download
the
script)
It
allows:
- full power of povray
using a ".ini" file instead of the ".pov" : file structures
are clearer (you can modify the camera file, for instance, without
editing 2 megaoctets of vertex data) and the data use less space
on disk.
-
to preserve some data like localisation, rotation and size, whereas
other
scripts only export matrixes...or nothing at all.
-
take into account the modifications made by animation tools such
as:
- Armature
- Relative Vertex Keys
- Lattice
- Vertex Parenting works too
These 4
possibilities above mentioned are exclusively reserved to
Blender
2.23 and later.
So Povanim can not be used with another older version of this
software.
- to export
the vertex colors assigned with the Blender vertex
painting
tool blender with uvmapping texture or not
- to choose
the type of exportation :
- Povray
- MegaPov 0.7 or 1.0 or 1.1
- MlPov
- Pov-sub
- to avoid having
to install the full python language on the workstation because Povanim
works with the python library delivered with Blender.
-
to work under:
- Linux without
having to adjust the script (in fact under all posix compatible
systems:
unix and irix included, but not tested)
- Windows
(win95/98/nt/2000/xp)
.
- Macintosh
Os X 10 with Megapov 1.0
- to detect
several errors
of camera or version, and to notify them returning an error message in
the console. <>-
uvmapping , available from the 10d version, and without any
restriction.Technically
each face could have a different mapped picture.
- selective
exportation of
every exportable elements(camera, mesh,lights, etc.)
- layers
selection, and full
management of the "lightsgroups"
- definition of
additional
effects as "normals" particularly
- choice of the
structure
of the materials definitions in povray,
- graphic
interface
- controlling
animations separeted
from the camera, materials
and lighting,
...
- the format of
the file :
either a group of files equiped ith macros which import data from a
text
file, or a group of #include files.
- transparency (several methods),
ambient, diffuse,
specs and brilliance effects, enhanced uvmapping and objects
multimapping,
ior management, photons tracing...
-
Launching of the external render directly from the
graphic
interface if the
Adjustement of the global
intensity of light.
- Auto-bump
mapping from uvmapped pictures.
(and more... this list was not uppdated since 2002.)
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