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..having access to nearly all controls :
    press on 'space' key , then the main menu appears . Choose in the main menu you have now, by sliding the mouse's cursor verticaly on the left, without pressing any button of the mouse, (just be careful not to slide out of the menu).
When you see something that interests you among the option given, go to the right horizontaly and then move again verticaly , now you can click one time (left-mouse-button) to activate  the option choosen and again one time if there is a sub-menu.
the affiner son choix dans le sous menu qui apparaît ensuite dans la colonne de gauche. Si le menu principal ne  convient pas, sortir du menu et appuyer sur la touche TAB pour changer de mode d'édition.


..increasing the size of the viewfinder (sort of target to select sth) (*) in EditMode:
    press the '+' key on the numeric pad.


..creating a control curve of relative vertex keys :

For the main points : the Relative Vertex Keys : What are they used for ? they do a kind of "morphing" between
several motion of summits (vertex Key) wich are distributed on copies of a same "mesh" object.
The problem : making appear the control curve wich indicates how important a mesh is in the miscellany (mix).
The command : after having selected the key in the "key's window" and having made it white, click  "Ctrl-LeftMouse"
in the motion window.
(Understanding this process will be easier thanks to Jonathan Dubois' tutorial, Jason Nairn & Official NaN )


..moving in the tree structure of the directories :
    click on the directories' names with the RightButtonMouse.


...copying an object :
    press on SHIFT+D keys.
the keys 'ALT+DKEY' are creating a clone, a sort of snapshot of the source object and not a brand new object..


...creating a vase, or a volume of rotation:
                           1. Go in the front view (numpad 1)
                           2. Add -> Surface -> Curve
                           3. Move the points to another location, add points with Ctrl-LeftButtonMouse, until you obtain the outline of a vase or anything else you want to draw, be careful to place your outline on one side of the 3D cursor,if the 3D cursor is located at 0,0,0, the outline must be, either completely in the positive axis or totally in the negative axis.
                           4. go in the Top view (numpad 7)
                           5. With the curve in EditMode (tab), go to edit buttons (F9), and click the button "spin".
                           6. Adjust the accuracy in U and V until you are satisfied .
 Notice : the rotation axis, centered on the 3D cursor,  stand in the extension of screen.
[Sources: Blender newsgroup]


...doubling an object with a mirror effect ( bilateral symmetry for example):
        1. Make a simple copy of, either an object or a group of points with SHIFT-DKEY then click RightButMouse.
    2. If you are in "object mode" put the correct scale  -1 on the desired axis with N Key. If it's a group of points
do the normal scaling with S Key then press on X, or Y, or Z.


...editing the characters ' ]' et '[' under windows 95/98(French) :
        1. Go in the structure control panel (configuration)
        2. In the panel language add the  us english keyboard.
        3. Cross the radio button 'rock between language' for alt-shiftLeft.
        4. In the editor: the changing from one keyboard to another allows to obtain ']' instead of '$' and '[' instead of '^',
MAJ-3  (figures on the normal pad, the NumPad is reserved ) for  '#'
Notice: rather for Complete Blender users whose are interested by Python scripting.


...deleting the record of a material from the "MATERIAL" datas panel :
Cancel the whole links to an object by clicking button "Cross". Save the file and reload.
[source: Blender newsgroup, The-Iceman]

..register a picture of last rendered :
    press on key  'F3'. Don't forget to give the format's type of the picture's file before the registration in the control module related to rendering ; see :  Paramètres  de rendu.
The motion pictures are automatically saved with the default format in the directory '\\render'.


...reversing positioning of the normals vectors :
In Editmode , (activated with TAB), in the panel of control buttons, click button Flip Normal.
If there is no visible result  press W Key, it makes appear an edit menu, then click Flip Normal.
(Be careful don't press SHIFT-W Keys, that's the control for Warp/bend).
The handling will be applied on selected faces and points only.
 
 
 


...projecting some images (optimally 6 images for all cardinal directions) in the background when editing mesh. It is very  useful for modelling.

Go to 3D window and then SHIFT+F7. Look for Buttons that refer to 'Backround Pic'. There is an example in the tutor_1.02 file on the ftp (ftp.blender.nl). Extract it  and there ia a 'rotoscope.blend' example file of this. (the iceman's Answer).
 


..Open a file :
    -1/ press 'F1' Key.
    - 2/ select the file with RightButMouse, it highlits the name in blue.
    -3/ click the CenterButMouse to open the file.
see: ...moving through tree's directories.


..Put a material precisely :
    -1/ Create an Empty.
    - 2/ Select the option "Object" in the MATERIAL  buttons block -->(or panel of buttons if you prefer).
    - 3/ Write the Empty's name in the script button wich is just next the choice button
          dans le bouton de script qui se trouve à coté du bouton de choix?.
    - 4/ Move/enlarge/reduce/ as you want.


...recovering a file after having cancelled by error, even when the"LOAD" button on the
help window says "can't load file"  :
        1.  Button F1 to load a file.
        2.  Go to the root directory of the disk.
        3.  look for the temporary directory whose name can be seen in the button 'dir:/tmp' of the help window.
            Chercher le répertoire temporaire dont le nom figure dans la fenêtre d'information sur le bouton
        4. Display the contain of the directory and click the button "Details" and the button"Clock" so you can select the
            last dated .blend file.


...reducing the size of the select viewfinder (*) in EditMode:
    press the  '-' Key in the numeric pad.


...making appear the shadows of the objects wich have a wire frames material applied :
     1. rock the camera on the spotlight you want to produce those shadows with the control  Ctrl-0.
     2. On the object wich has to produce a shadow, modify the texture to have a reasonably good  black.
         The one of the holder to have a correct light .
    3. Modify lthe centring to obtain a square picture. F10 to go to the button's block "Display".
        modify the buttons SizeX and SizeY
    4. Launch the rendering wih this centring and the image with F3
    5. Copy the spotlight . Eventually place it in a new layer.
    6. go to the button's block  "Lamp" with  F6. Add a texture to the new spotlight, click the button "Dot" on the
        right of the button's block "Lamp".
    7. Make immediatly after the addition, a texture that contains the previous picture.
(inspired by the Hiroshi's method, wich recommend  to rather give the texture to the object that support it
lutôt de donner la texture à l'objet par lequel elle est portée et
de coordonner l'orientation en plaçant le nom de la lampe dans l'option objet de la texture.)


...retrouver le bloc de calque:
    appuyer sur la touche '/' (diviser) du pavé numérique. La fenêtre est en Local View et ne présente que l'objet sélectionné. Si on essaye de faire un rendu d'image le problème est pluc clairement visible.


...sélectionner un objet dans un ensemble d'éléments joints : En editMode amener le curseur 3D sur  la partie de l'objet que l'on désire sélectionner. Appuyer sur lKey  (touche l, L minuscule).


...sortir de l'ajout de TEXT: modifiez le type d'édition avec la touche TAB.


...transformer  les coordonnées relatives en coordonnées absolues:
    apres un déplacement,une rotation ou une mise à l'echelle, appuyer sur la touche Ctrl- AKEY.
    Après une transformation par Lattice, CTRL-SHIFT-AKEY


...voir le viseur de selection: appuyer deux fois sur BKEY (la touche 'b').


... making a FaceSelect work:
(copy of a Ton's message getted in the newsgroups Complete Blender in date of 03/20/2000.)

    Still no docs, so here some tips to make realtime textured objects (Ckey only)
         - start with a nice Mesh
         - (not in editmode) press FKEY (FaceSelect mode, it toggles)
         - press AKEY to select all faces
         - split the window and make the new window an image window (SHIFT+F10)
         - load an Image (max 256x256, in units of 64 pixels)
         - in the 3D window: press ALT+Z to activate textured view. (a.k.a. Potato mode :-)

    in general:
        - by browsing an Image in the ImageWindow, you assign an image to the selected faces

    in FaceSelect mode.
        - pressing FKEY automatically makes TexFaces
        - purple faces are to indicate that the faces don't have an Image
        - delete texFaces with the F9 menu
        - you can both activate VertexPaint and FaceSelect. painting only works at selected faces then
        - in FaceSelect mode, entering and leaving editmode keeps the selection
 
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