of the uvmapped textures
uvmapping, Povanim doesn’t use the data recorded in the indices table
the picture name attached to each face. With consideration for a few
rules concerning the storage of the pictures it must be possible to
all the uvmapped coordinates for all the faces .
will always connect an under-directory called "textures" to the
in which the file is exported.
tied to materials
variations of the materials classified in the indices table stay
to each face, what the uvmapped picture may be.
or Texture_map ?
depth of pigment or uvmapped texture can be modified in the mixture by
playing on their value in the "card" of pigments (mapping) or textures.
The notions of pigment_map and texture_map must be increase by reading
the official documentation of povray (or, if your are a French-speaking
the official French doc ). In povanim, you can export files by choosing
one or the other. To do this you have to use the textures pannel which
is in the main window of the GUI.
with the Uvmapped texture
all the exported objects are of light grey. The uvmapped texture is put
and blended to this colour up to 50%. You may find the result too white
to your tastes. Especially if specular effects are pushed high. To pass
round this situation there is three way.
one is to put only a texture and to forget the colour. For this, You
find explanation on the finish page, we use the Only Shadow option.
method is all the more practical as it applies to a lone material. Thus
parts of the object can me mixed and other not.
you may wish avoiding any modification of the object appearance when
under Blender. To do so, you can use the second solution: the Global
which is located in the Material window of the Povanim GUI. See