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Light Modification 2/n
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Povanim for Blender
jean-michel soler 2002 -
2004
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Light Modification 1/n
From Blender
As a reminder : the
cursor that controls the light intensity is located in the window Photons/light2.
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Here
a few examples. The eye is exported with an uvmapping and a bump_map
effect both are controlled by UV. |
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Rendu original
dans Blender
Original render in Blender
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Export des
lumières brutes et
rendu dans povray 3.5
Export of the rawlights as they are and rendered in
povray 3.5
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Export povray
à 75 %
Global light switch at 75 %
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Export povray
à 50 %
Global light switch at 50 %
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Export povray
à 25 %
Global light switch at 25 %
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Export povray
à 0,046
%
Global light switch at 0,046 %
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Tricks and tips:
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If you
desire to do tests on lightings, it is not necessary to export the
whole file every time. After the first trial, you can choose to export
only the lights file by setting the export part of the window the
way it follows:
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Tous les droits
réservés
pour le logo "povanim", les explications, scripts et images sur ces
pages
par JM Soler
fevrier/juin 2002-septembre2004. Pour toutes les questions
touchant
les éventuels problèmes rencontrés avec cette page
ou avec le script,
contactez l'auteur sur le forum de discussion:3D.Blender |
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