2. Frame Duplication. Blender can display in one window a pile of different frames of an object. We are not obliged to use an IKEY . We can have an object staying at same place without changing size nor rotate. As our target is to control the shape with those keys we are obliged to add one at least. Therefor: We come back in editmode with TABKEY.
We change display to see both 3d window and IPO windwos side by side. We change animation keys in Editmode at our convenience. Recall: the RightShiftKey moves 10 frames
forward in the animation.
The CtrlLeftMouse allows to add
as many keys as we want.
On 3d window we don't see nothing of
those changes.
The default set of duplication
is 100 frames long. And begins at frame 1.
The result:
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