very important ! Read this before trying to render under
is an export script project (to
discover what are python script) for "mesh" objects,
oriented to regular users of :
- full power of povray
using a ".ini" file instead of the ".pov" : file structures
are clearer (you can modify the camera file, for instance, without
editing 2 megaoctets of vertex data) and the data use less space
take into account the modifications made by animation tools such
to preserve some data like localisation, rotation and size, whereas
scripts only export matrixes...or nothing at all.
possibilities above mentioned are exclusively reserved to
2.23 and later.
So Povanim can not be used with another older version of this
- Relative Vertex Keys
- Vertex Parenting works too
- to export
the vertex colors assigned with the Blender vertex
tool blender with uvmapping texture or not
- to choose
the type of exportation :
- to avoid having
to install the full python language on the workstation because Povanim
works with the python library delivered with Blender.
- MegaPov 0.7 or 1.0 or 1.1
to work under:
- to detect
of camera or version, and to notify them returning an error message in
the console. <>-
uvmapping , available from the 10d version, and without any
each face could have a different mapped picture.
- Linux without
having to adjust the script (in fact under all posix compatible
unix and irix included, but not tested)
Os X 10 with Megapov 1.0
every exportable elements(camera, mesh,lights, etc.)
selection, and full
management of the "lightsgroups"
- definition of
effects as "normals" particularly
- choice of the
of the materials definitions in povray,
from the camera, materials
- the format of
the file :
either a group of files equiped ith macros which import data from a
file, or a group of #include files.
- transparency (several methods),
specs and brilliance effects, enhanced uvmapping and objects
ior management, photons tracing...
Launching of the external render directly from the
interface if the
Adjustement of the global
intensity of light.
mapping from uvmapped pictures.
(and more... this list was not uppdated since 2002.)
1/ copy the povanim23x_xx.pyc
file and the lanc_povanim.py
in the $blenderhome+'.blender/scripts
2/ edit the lanc_povanim.py to
change the address of the 'renderer
binary folder path' (select the name 'renderer binary folder path' and
use the shortkey alt-f to
jump to the correct line).
by default to take in account the improvement of a new script
version, Povanim uses standard settings but you can update
all of them with the content of a profil file. At the first launching
of the script you have to save this profil with the dedicated button .
After that, exit and modify the OVERLOADPROFIL
and OLDPROFIL variables (as
for the binary path use the alt-f shortcut to jumpt to the
For official version
The current form
is a function library. This library is compiled and must be called by
"launching" script. These two files are in the archive/record that can
be downloaded at this address:
<>Note that the
version is downloadable but that certain functions like the ones of the
materials developement interface are not fully usable ; just some parts
of it like the "normals" will be exported ; a starting of explanation
their use is on the page:
(If you still haven't got Publisher, do not hesitate to download a free
version at this address: http://www.blender3d.org
For future version CVS
There is an
of Blender which makes enough significant . In this case it is
to use the following files.
If there is
still the version
using python 2.2
If there is
still the version
using python 2.3
the amateurs who have a Blender Publisher 2.23 version, here is a
of Povanim adjusted to this python API of the software ::
pour Blender :povanim223_17.zip
versions 2.25 et
2.26/227 are no more longer followed and developped . A gallery
the current possibilities of Povanim228 is on this